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Understanding Low-Level Design Principles in Java—Part 1

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Chapter 1: Key Principles of Low-Level Design

Low-level design (LLD) is crucial for crafting robust software systems. This chapter delves into essential concepts, illustrated with practical Java examples.

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Section 1.1: Modularity

Definition: Modularity is the design principle of separating a system into distinct modules that can function independently yet interact smoothly.

Example: Imagine a simple Java application for processing orders and payments. We can divide this application into two modules: OrderProcessor and PaymentProcessor.

// Module 1: Order Processing

public class OrderProcessor {

public void processOrder(String orderId) {

System.out.println("Processing order: " + orderId);

// Logic for processing orders

}

}

// Module 2: Payment Processing

public class PaymentProcessor {

public void processPayment(String orderId, double amount) {

System.out.println("Processing payment for order: " + orderId + " of amount $" + amount);

// Logic for processing payments

}

}

// Main class to utilize the modules

public class Main {

public static void main(String[] args) {

OrderProcessor orderProcessor = new OrderProcessor();

PaymentProcessor paymentProcessor = new PaymentProcessor();

String orderId = "ORD123";

double amount = 100.0;

orderProcessor.processOrder(orderId);

paymentProcessor.processPayment(orderId, amount);

}

}

Section 1.2: Functional Decomposition

Definition: Functional decomposition is the method of breaking down a complex task into smaller, manageable functions that are easier to comprehend.

Example: Let's simplify the process of sending an email into smaller functions within an EmailSender class.

public class EmailSender {

public void sendEmail(String to, String subject, String body) {

connectToServer();

authenticate();

createEmail(to, subject, body);

send();

disconnect();

}

private void connectToServer() {

System.out.println("Connecting to email server...");

}

private void authenticate() {

System.out.println("Authenticating...");

}

private void createEmail(String to, String subject, String body) {

System.out.println("Creating email to: " + to + " with subject: " + subject);

}

private void send() {

System.out.println("Sending email...");

}

private void disconnect() {

System.out.println("Disconnecting from server...");

}

}

Section 1.3: Data Structures

Definition: Data structures are methods for organizing and storing data efficiently, allowing for easy access and modification.

Example: Here's how to implement a basic stack using an array in Java.

public class Stack {

private int[] elements;

private int size;

private int capacity;

public Stack(int capacity) {

this.capacity = capacity;

elements = new int[capacity];

size = 0;

}

public void push(int element) {

if (size == capacity) {

throw new IllegalStateException("Stack is full");

}

elements[size++] = element;

}

public int pop() {

if (size == 0) {

throw new IllegalStateException("Stack is empty");

}

return elements[--size];

}

public int peek() {

if (size == 0) {

throw new IllegalStateException("Stack is empty");

}

return elements[size - 1];

}

}

Section 1.4: Interfaces

Definition: Interfaces in Java outline a contract defining the actions a class must perform, without dictating how these actions are carried out.

Example: Below is the definition and implementation of a Drivable interface for vehicles.

public interface Drivable {

void drive();

}

public class Car implements Drivable {

public void drive() {

System.out.println("Car is driving.");

}

}

public class Bicycle implements Drivable {

public void drive() {

System.out.println("Bicycle is being pedaled.");

}

}

Section 1.5: API Design

Definition: API design involves specifying methods that allow other developers to utilize your software's capabilities.

Example: Here’s a straightforward API for a calculator.

public class Calculator {

// API to add two numbers

public int add(int a, int b) {

return a + b;

}

// API to subtract two numbers

public int subtract(int a, int b) {

return a - b;

}

// API to multiply two numbers

public int multiply(int a, int b) {

return a * b;

}

// API to divide two numbers

public double divide(double a, double b) {

if (b == 0) {

throw new IllegalArgumentException("Divider cannot be zero.");

}

return a / b;

}

}

Each of these examples demonstrates fundamental low-level design concepts through straightforward Java code, making it suitable for beginners eager to learn software design principles.

Chapter 2: Additional Resources

To deepen your understanding of low-level design, consider these informative videos:

This video, titled "LLD RoadMap | What to study for Low Level System Design Interviews," provides a comprehensive guide on what topics to focus on for low-level design interviews.

In this video, "Design a Vending Machine | LLD Interview Question | State Design Patterns | OOPS | Java," you will learn about applying state design patterns to solve practical interview questions.

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